Category Archives: Coding

weekly wrap 2011-05-29

This week I’ve been doing some fine-tuning work to make it possible for the first picklet, The 3 Baddest Bandits of the Wild, Wild West, to get out the door and find an audience. It’s been a slow, frustrating week … Continue reading

Posted in Coding, Picklet Builder, Picklets | Leave a comment

weekly wrap 2011-02-25

I’ve spent most of the last two weeks on editor bug fixes and usability improvements based on user feedback. This has greatly improved the editor user experience. Here are some of those new features; editor undo layer/panels palettes and thumbnails … Continue reading

Posted in Coding, Picklet Builder, Picklets | Leave a comment

Supporting iPhone 4 and iPad

Making content look good on iPhone 4 The iPhone 4 screen has a significantly higher pixel density than the previous iPhone. Four times as many pixels on a screen of the same physical dimensions. The result is crisp and clear … Continue reading

Posted in Coding, Picklet Builder, Picklets | Leave a comment

Picklet player in Flash

Since the last post I’ve added full-resolution images to the export script, picklet builder and in the Picklets app. I’ll write about that soon, but in the last couple of days I’ve written a Flash-based picklet player. I want to … Continue reading

Posted in Coding, Picklet Builder, Picklets | 1 Comment

Picklets in 3D

Here’s a little post-Christmas teaser for a feature that may eventually make it into the picklet builder; stereoscopic 3D picklets! You need red/cyan glasses to see the effect, which is messed up a bit by video compression artifacts, but it’s … Continue reading

Posted in Coding, Picklet Builder, Picklets, Visual design | Leave a comment